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    Combo Card Magic

    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 8th November 2015, 11:08 am

    bump


    _____________________________________________________________________________________

    Combo Card Magic - Page 3 Au9DYh5
    Ryo's Info:

    Books I've Written:
    avatar
    Guest
    Guest

    In Progress Re: Combo Card Magic

    Post by Guest 16th September 2016, 8:55 pm

    Combo Card Magic - Page 3 AESz729
    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 10th April 2017, 12:01 am

    Added 3 spells

    B rank: Heart of the Cards, Elemental Weapon

    A Rank: Elemental Construct

    These spells need to be reviewed.


    _____________________________________________________________________________________

    Combo Card Magic - Page 3 Au9DYh5
    Ryo's Info:

    Books I've Written:
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Julius Seas 8th May 2017, 12:26 pm

    Hi Ryo, Julius here and I will be grading your magic x3

    Requests will be in this lovely color!

    If you have any questions feel ree to PM me ^^

    With that being said... Let's dance boy!

    RyoKnetegawa wrote:Magic

    Primary Magic: Combo Card Magic
    Secondary Magic: Blood Master Magic
    Caster or Holder: Holder
    Description:
    Combo card magic consists of combining different card decks to perform various acts and spells. This magic consists of combining several decks and using them to work in sync for powerful spells or even on their own to produce various results.
    The first deck is the elements deck this is a deck of fifty four cards with various different types of elements printed on them. All the elements are represented in this deck Fire, Water, Earth, Lightning, Wind, Metal, Light, Dark, Ice, and Blood. If they are used solo the card takes on the property of that element and strike them as if they were made of that element.
    The second deck is the usage deck this deck consists of two different color sets that possess several different types of pictures that allow the element cards to be used in various ways. The black cards allow the element cards to be used offensively; there are melee cards, shot cards, detonation cards, and enhancement cards. The white cards are used defensively there are, Shield cards, repel cards, Cancel cards, and Absorb cards.
    The third deck is a deck of simple every day playing cards. Alone these cards can be thrown to deal damage equal to half that of a D rank spell, and have no element affinity, but they can also be used with enhancement cards, and element cards to produce a variety of other attacks and spells.
    The fourth and final deck is a deck of combined tarot cards. These cards are special, and with Ryo's magic he has the ability to draw the cards he needs in order to cast whatever spell he wants to at the time.
    Strengths:
    -Versatility: Since the combinations can be made to become nearly anything the situations Ryo has a variety of tricks to pull out of his hat.
    -Combos: Combination magic can be used to make the cards perform even more devastating attacks.
    - Variety Speaks: the sheer variety of attacks and combinations means that the attacks can never be predictable.
    Weaknesses:
    -Cost: While cool down and individual magic cost is usually low it allows fast almost rapid fire usage of spells. However this repeated usage must be done carefully as fast agile enemies will evade the attacks and force Ryo to rapidly devour his magic reserves.
    -Broken: The cards when they are destroyed are returned to the deck box, but they are unable to be used again so once a specific combo is performed it will be a long time before the same type can be used.
    -Random Draw: the drawing of both sets of cards is completely random, and Ryo has no way to tell what combinations he will get, or what cards he will draw.
    -Held: He can’t hold more than 9 cards in his hand he can combine these cards from the three decks as he sees fit.
    -No Solo B/W: The black and white cards can’t be played without an element card; but the element cards can be used solo.
    Abilities/Powers:
    Making: Ryo has the ability to turn cards into everyday items, a chair, a bed, cutlery. Whatever he can imagine, but it can't be used for combat in any way or the item will break and be harmless cards again.
    New Elements: In order for Ryo to add new element cards to his deck he must expose enough cards (25 or more) to a kind of magic he wishes to create element cards for.
    -Tarot Readings: Ryo can use his tarot card deck to tell people’s fortunes, if they are true or not only he truly knows.
    -Slight of hand: With his magic Ryo has mastered the art of slight of hand and can perform all kinds of tricks with very little effort.
    -Damaging Cards: Allows the user to throw cards (any cards) and do damage with them as if the user had actually delivered a punch. They have a 30 meter throwing range and a flying speed of 30 m/s.
    -Shuffle: The user may shuffle his deck every 4 posts of combat, allowing for a change in cards and to bring cards back up from the bottom of his deck. This effect can reduce the cool downs of specific spells reducing their cool downs by 1.
    Storage: Ryo has the ability to imprint everyday items onto cards and then use these cards to summon the item into the physical world. These items can range from weapons, to storage, to furniture, to supplies. The catch is it is 1 item per card, and that is it. It costs him 5% mana to use this ability however.
    Lineage: Conqueror's Courage:
    Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
    Usage: Can be used 4 times per thread. A war-cry is an encouraging shout that, in this case, is boosted by magic and does not need big words. The energy released by the war-cry gives the user's companions extra motivation to give their all. After a war-cry the cool-downs of all current Spells that are cooling down is decreased by one ( not including the war-cry itself). The duration is instant. The cool-down is 4 posts. Can only be used 4 times per thread.

    Spells

    Signature Spells:
    D Rank Spells:

    C Rank Spells:

    B Rank:

    A Rank:


    S Rank:


    That was all, again if you have any questions feel free to PM me x3


    _____________________________________________________________________________________

    Squable:


    Combo Card Magic - Page 3 X9tEBuc
    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 9th May 2017, 9:38 am

    I have made some edits added weaknesses to Elemental weapons, and changed the wording of Elemental Construct. I hope they are good enough.


    _____________________________________________________________________________________

    Combo Card Magic - Page 3 Au9DYh5
    Ryo's Info:

    Books I've Written:
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Julius Seas 9th May 2017, 9:54 am

    Spoiler:

    Combo Card Magic - Page 3 EDoA9eJ


    _____________________________________________________________________________________

    Squable:


    Combo Card Magic - Page 3 X9tEBuc
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Julius Seas 18th June 2017, 3:11 am

    RyoKnetegawa wrote:Magic

    Primary Magic: Combo Card Magic
    Secondary Magic: Blood Master Magic
    Caster or Holder: Holder
    Description:
    Combo card magic consists of combining different card decks to perform various acts and spells. This magic consists of combining several decks and using them to work in sync for powerful spells or even on their own to produce various results.
    The first deck is the elements deck this is a deck of fifty four cards with various different types of elements printed on them. All the elements are represented in this deck Fire, Water, Earth, Lightning, Wind, Metal, Light, Dark, Ice, and Blood. If they are used solo the card takes on the property of that element and strike them as if they were made of that element.
    The second deck is the usage deck this deck consists of two different color sets that possess several different types of pictures that allow the element cards to be used in various ways. The black cards allow the element cards to be used offensively; there are melee cards, shot cards, detonation cards, and enhancement cards. The white cards are used defensively there are, Shield cards, repel cards, Cancel cards, and Absorb cards.
    The third deck is a deck of simple every day playing cards. Alone these cards can be thrown to deal damage equal to half that of a D rank spell, and have no element affinity, but they can also be used with enhancement cards, and element cards to produce a variety of other attacks and spells.
    The fourth and final deck is a deck of combined tarot cards. These cards are special, and with Ryo's magic he has the ability to draw the cards he needs in order to cast whatever spell he wants to at the time.
    Strengths:
    -Versatility: Since the combinations can be made to become nearly anything the situations Ryo has a variety of tricks to pull out of his hat.
    -Combos: Combination magic can be used to make the cards perform even more devastating attacks.
    - Variety Speaks: the sheer variety of attacks and combinations means that the attacks can never be predictable.
    Weaknesses:
    -Cost: While cool down and individual magic cost is usually low it allows fast almost rapid fire usage of spells. However this repeated usage must be done carefully as fast agile enemies will evade the attacks and force Ryo to rapidly devour his magic reserves.
    -Broken: The cards when they are destroyed are returned to the deck box, but they are unable to be used again so once a specific combo is performed it will be a long time before the same type can be used.
    -Random Draw: the drawing of both sets of cards is completely random, and Ryo has no way to tell what combinations he will get, or what cards he will draw.
    -Held: He can’t hold more than 9 cards in his hand he can combine these cards from the three decks as he sees fit.
    -No Solo B/W: The black and white cards can’t be played without an element card; but the element cards can be used solo.
    Abilities/Powers:
    Making: Ryo has the ability to turn cards into everyday items, a chair, a bed, cutlery. Whatever he can imagine, but it can't be used for combat in any way or the item will break and be harmless cards again.
    New Elements: In order for Ryo to add new element cards to his deck he must expose enough cards (25 or more) to a kind of magic he wishes to create element cards for.
    -Tarot Readings: Ryo can use his tarot card deck to tell people’s fortunes, if they are true or not only he truly knows.
    -Slight of hand: With his magic Ryo has mastered the art of slight of hand and can perform all kinds of tricks with very little effort.
    -Damaging Cards: Allows the user to throw cards (any cards) and do damage with them as if the user had actually delivered a punch. They have a 30 meter throwing range and a flying speed of 30 m/s.
    -Shuffle: The user may shuffle his deck every 4 posts of combat, allowing for a change in cards and to bring cards back up from the bottom of his deck. This effect can reduce the cool downs of specific spells reducing their cool downs by 1.
    Storage: Ryo has the ability to imprint everyday items onto cards and then use these cards to summon the item into the physical world. These items can range from weapons, to storage, to furniture, to supplies. The catch is it is 1 item per card, and that is it. It costs him 5% mana to use this ability however.
    Lineage: Conqueror's Courage:
    Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
    Usage: Can be used 4 times per thread. A war-cry is an encouraging shout that, in this case, is boosted by magic and does not need big words. The energy released by the war-cry gives the user's companions extra motivation to give their all. After a war-cry the cool-downs of all current Spells that are cooling down is decreased by one ( not including the war-cry itself). The duration is instant. The cool-down is 4 posts. Can only be used 4 times per thread.

    Spells

    Signature Spells:
    D Rank Spells:

    C Rank Spells:

    B Rank:

    A Rank:


    S Rank:


    Unlocked upon user's request


    _____________________________________________________________________________________

    Squable:


    Combo Card Magic - Page 3 X9tEBuc
    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 18th June 2017, 6:05 am

    Added B rank spell "Entangling Card"


    _____________________________________________________________________________________

    Combo Card Magic - Page 3 Au9DYh5
    Ryo's Info:

    Books I've Written:
    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Skill: Fires of Creation
    Second Skill: The Riyenas
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Aura 19th June 2017, 4:51 am

    Hey Ryo, I'm Aura and I'll be your grading moderator today~
    Any change needed will be in this trippin' color.


    RyoKnetegawa wrote:Magic

    Primary Magic: Combo Card Magic
    Secondary Magic: Blood Master Magic
    Caster or Holder: Holder
    Description:
    Combo card magic consists of combining different card decks to perform various acts and spells. This magic consists of combining several decks and using them to work in sync for powerful spells or even on their own to produce various results.
    The first deck is the elements deck this is a deck of fifty four cards with various different types of elements printed on them. All the elements are represented in this deck Fire, Water, Earth, Lightning, Wind, Metal, Light, Dark, Ice, and Blood. If they are used solo the card takes on the property of that element and strike them as if they were made of that element.
    The second deck is the usage deck this deck consists of two different color sets that possess several different types of pictures that allow the element cards to be used in various ways. The black cards allow the element cards to be used offensively; there are melee cards, shot cards, detonation cards, and enhancement cards. The white cards are used defensively there are, Shield cards, repel cards, Cancel cards, and Absorb cards.
    The third deck is a deck of simple every day playing cards. Alone these cards can be thrown to deal damage equal to half that of a D rank spell, and have no element affinity, but they can also be used with enhancement cards, and element cards to produce a variety of other attacks and spells.
    The fourth and final deck is a deck of combined tarot cards. These cards are special, and with Ryo's magic he has the ability to draw the cards he needs in order to cast whatever spell he wants to at the time.
    Strengths:
    -Versatility: Since the combinations can be made to become nearly anything the situations Ryo has a variety of tricks to pull out of his hat.
    -Combos: Combination magic can be used to make the cards perform even more devastating attacks.
    - Variety Speaks: the sheer variety of attacks and combinations means that the attacks can never be predictable.
    Weaknesses:
    -Cost: While cool down and individual magic cost is usually low it allows fast almost rapid fire usage of spells. However this repeated usage must be done carefully as fast agile enemies will evade the attacks and force Ryo to rapidly devour his magic reserves.
    -Broken: The cards when they are destroyed are returned to the deck box, but they are unable to be used again so once a specific combo is performed it will be a long time before the same type can be used.
    -Random Draw: the drawing of both sets of cards is completely random, and Ryo has no way to tell what combinations he will get, or what cards he will draw.
    -Held: He can’t hold more than 9 cards in his hand he can combine these cards from the three decks as he sees fit.
    -No Solo B/W: The black and white cards can’t be played without an element card; but the element cards can be used solo.
    Abilities/Powers:
    Making: Ryo has the ability to turn cards into everyday items, a chair, a bed, cutlery. Whatever he can imagine, but it can't be used for combat in any way or the item will break and be harmless cards again.
    New Elements: In order for Ryo to add new element cards to his deck he must expose enough cards (25 or more) to a kind of magic he wishes to create element cards for.
    -Tarot Readings: Ryo can use his tarot card deck to tell people’s fortunes, if they are true or not only he truly knows.
    -Slight of hand: With his magic Ryo has mastered the art of slight of hand and can perform all kinds of tricks with very little effort.
    -Damaging Cards: Allows the user to throw cards (any cards) and do damage with them as if the user had actually delivered a punch. They have a 30 meter throwing range and a flying speed of 30 m/s.
    -Shuffle: The user may shuffle his deck every 4 posts of combat, allowing for a change in cards and to bring cards back up from the bottom of his deck. This effect can reduce the cool downs of specific spells reducing their cool downs by 1.
    Storage: Ryo has the ability to imprint everyday items onto cards and then use these cards to summon the item into the physical world. These items can range from weapons, to storage, to furniture, to supplies. The catch is it is 1 item per card, and that is it. It costs him 5% mana to use this ability however.
    Lineage: Conqueror's Courage:
    Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
    Usage: Can be used 4 times per thread. A war-cry is an encouraging shout that, in this case, is boosted by magic and does not need big words. The energy released by the war-cry gives the user's companions extra motivation to give their all. After a war-cry the cool-downs of all current Spells that are cooling down is decreased by one ( not including the war-cry itself). The duration is instant. The cool-down is 4 posts. Can only be used 4 times per thread.

    Spells

    Signature Spells:
    D Rank Spells:

    C Rank Spells:

    B Rank:

    A Rank:


    S Rank:





    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce


    Combo Card Magic - Page 3 GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 20th June 2017, 3:51 am

    I made the edit and kept only the damage, I also edited the duration so you can approve it.


    _____________________________________________________________________________________

    Combo Card Magic - Page 3 Au9DYh5
    Ryo's Info:

    Books I've Written:
    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Skill: Fires of Creation
    Second Skill: The Riyenas
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Aura 21st June 2017, 7:50 am

    Approved app quote:


    ~~Approved by Aura


    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce


    Combo Card Magic - Page 3 GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Skill: Fires of Creation
    Second Skill: The Riyenas
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Aura 15th November 2017, 7:52 am

    Unlocked upon the user' request:


    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce


    Combo Card Magic - Page 3 GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Skill: Fires of Creation
    Second Skill: The Riyenas
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Aura 15th November 2017, 8:01 am

    Approved:

    Combo Card Magic - Page 3 BolcTS8


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    And be she but Small,
    she is Fierce


    Combo Card Magic - Page 3 GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 22

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Lester Drynedi 24th October 2018, 12:43 am


    Unlocked and Moved at users request!~

    ❀:


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    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 4th November 2018, 5:22 am

    S Rank Spells:
    H Rank Spells:


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    Combo Card Magic - Page 3 Au9DYh5
    Ryo's Info:

    Books I've Written:
    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


    Car King Saint

    Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- S-Rank- Character History!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Conqueror's Courage
    Position : Saint of Fate
    Posts : 1064
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Amelia
    Experience : 250,981

    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 4th November 2018, 5:24 am

    The post before this one is part of my new magic application. It needs to be put under the main part of my magic application. I apologize for any inconvenience, but I couldn't post the entirity in one post as it was "too big"


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    Combo Card Magic - Page 3 Au9DYh5
    Ryo's Info:

    Books I've Written:
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by Kite Wilhelm 9th November 2018, 4:30 pm

    RyoKnetegawa wrote:
    S Rank Spells:
    H Rank Spells:
    this honestly is good by me have fun. I will have fun


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    Combo Card Magic - Page 3 Gvf4gD8

      Current date/time is 17th May 2024, 4:24 am