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    Mitsuo's Memory Make Magic

    Mitsuo
    Mitsuo

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- God Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 234
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Age : 32
    Experience : 2,055

    Character Sheet
    First Skill: Dark Écriture
    Second Skill: 2nd Gen Sky Dragon Slayer
    Third Skill:

    Mitsuo's Memory Make Magic Empty Mitsuo's Memory Make Magic

    Post by Mitsuo 3rd February 2016, 12:00 pm

    Magic

    Primary Magic: Maker Magic: Memory Make
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster Magic
    Description:
    Memory Make magic is a form of maker magic in which the user casts spells that he has observed and committed to memory, or creates illusions based on his memory. It is possible for Mitsuo to cast spells that he has seen in the past and taken the time to commit to memory, or ones that he has read about and studied in books. It is also possible to create clones of himself or others based on their previous locations that he had committed to memory. It can also be used to combined two spells that he has committed to memory and cast the more powerful hybrid spell. This ancient magic is extremely rare, but Mitsuo came across it in his studies and has committed himself to mastering it ever since.

    In order to cast a spell using Memory Make, Mitsuo must put his fingers to his temple and simply remember what it is that he wants to cast. If he wants to learn a spell that an opponent is casting he must focus on it completely while holding his fingers to his temple, his eyes glowing until it is committed at which point he will say "Memorized". He is able to remember abilities that are above his rank, but he cannot cast them to their full effect, the damage being reduced to Mitsuo's rank.

    Strengths:
    -Extremely Versatile magic, able to be used defensively and offensively
    -Memory Make users have exceptionally excellent memories for all things, including very minor details
    -Can use newly memorized spells once they are put to memory

    Weaknesses:
    -Spells take time to memorize
    -Cannot memorize a spell he can’t see, such as mental spells
    -Cannot memorize slayer magics, time magics or summons
    -Concentration and focus are needed to memorize spells, making it potentially dangerous to do so in battle

    Lineage: Maelstrom
    Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
    Ability: The user of this lineage is able to move any water spell up to their own rank or lower(S Max) aside for what the MP would be for them to cast to move it themselves. Also, the user gains a water spell(Max S) in addition to their spells where they control nearby water for some use.
    Usage: Moving a water spell has a 5 post cooldown and is not a redirection but simply moving it. The water spell created will need a water source to be used.

    Unique Abilities:
    Enhanced Memory: Mitsuo's Memory Make magic gives him an enhanced memory, making it able to easily remember things including small details. When he wants to remember something in great detail that is occurring in the moment he can do so for up to 3 posts. Anything after this and he will suffer a crippling migraine and be unable to use his memory magic at all for the rest of the day.

    Keen Hearing: Mitsuo himself is well attuned with his surroundings due to his anxiety which has made it so that he is always alert, his sense of hearing having been used the most for this. He therefore has exceptionally good hearing due to always trying to detect how many people are around him and where exactly they or any moving objects are within 15m of him. The drawback to this is that it is impossible to turn off and if there is an extremely loud noise within his range it can temporarily disorient him, and if it is something like an explosion temporarily deafen him for 1 post.

    Memorization: Mitsuo is able to remember any ability that he witnesses if he is actively trying to do so. While this happens, his eyes will glow and his finger will be at his temple. Depending on the rank of the spell it takes a little longer for him to memorize things. D Ranks can be instantly memorized, C-Ranks take 1 post, B-Ranks take 2, etc. He cannot memorize guild spells. While he is memorizing a spell it takes complete concentration, leading to the downfall of this ability. He must concentrate so hard that it leaves him open to attacks most often, making it very dangerous to do. Any ability that he memorizes in a spell can later be used for his copy or forget abilities, assuming they are within the parameters of what can be used for those spells. He can only memorize spells of one rank above his own and lower.


    Spells:

    Copy - D RANK:

    Afterimage - D RANK:


    Forget - D Rank:

    Memory Stream - D Rank:


    Last edited by Mitsuo on 25th July 2017, 1:02 pm; edited 12 times in total


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    Guest
    Guest

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Guest 4th February 2016, 4:19 pm

    Things to fix:
    - The weakness "cannot memorize any spells above his own rank," after reading a few of your spells, becomes redundant. I suggest removing this as it doesn't apply to his magic.
    - Enhanced Memory: Is it constantly active? What are the drawbacks if consistently used to a degree? - Sensory Perk: Please specify how "well attuned" Mitsuo's senses are for the unique ability.
    - You may have one more unique ability.
    - Memory Make: Afterimage: D rank spells only have a range of 15 meters, please lower the range to 15 or below.
    - Memory Make: Forget: This spell would cut one rank above's spell by half, and any rank higher would be ineffective.
    Mitsuo
    Mitsuo

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- God Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 234
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Age : 32
    Experience : 2,055

    Character Sheet
    First Skill: Dark Écriture
    Second Skill: 2nd Gen Sky Dragon Slayer
    Third Skill:

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Mitsuo 4th February 2016, 6:33 pm

    I have edited what you have asked, and added in another unique ability.


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    Guest

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Guest 4th February 2016, 7:59 pm

    For this kind of magic, you'd only be able to memorize spells one rank above your own, meaning in your Memorization ability, you can only memorize up to C rank spells at D rank.
    Mitsuo
    Mitsuo

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- God Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 234
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Age : 32
    Experience : 2,055

    Character Sheet
    First Skill: Dark Écriture
    Second Skill: 2nd Gen Sky Dragon Slayer
    Third Skill:

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Mitsuo 4th February 2016, 8:03 pm

    Sorry, thought I had that in there. Edited.


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    Guest
    Guest

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Guest 4th February 2016, 9:23 pm

    Approved.
    avatar
    Guest
    Guest

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Guest 8th February 2016, 9:30 pm

    Unlocked at user's request.
    Mitsuo
    Mitsuo

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- God Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 234
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Age : 32
    Experience : 2,055

    Character Sheet
    First Skill: Dark Écriture
    Second Skill: 2nd Gen Sky Dragon Slayer
    Third Skill:

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Mitsuo 8th February 2016, 9:54 pm

    Added Healthy Memories UA, as well as 3 C Rank spells.


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    Mitsuo
    Mitsuo

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- God Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 234
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Age : 32
    Experience : 2,055

    Character Sheet
    First Skill: Dark Écriture
    Second Skill: 2nd Gen Sky Dragon Slayer
    Third Skill:

    Mitsuo's Memory Make Magic Empty Re: Mitsuo's Memory Make Magic

    Post by Mitsuo 19th July 2017, 5:02 pm

    Reapping these to ensure that they still fit within the rules~


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