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    Charis's Primary Magic - Take Over: Mythic Soul

    redlikesnow
    redlikesnow

    Player 
    Lineage : None
    Position : None
    Posts : 11
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Charis's Primary Magic - Take Over: Mythic Soul

    Post by redlikesnow 10th March 2017, 7:56 pm

    Magic

    Primary Magic: Take Over: Mythic Soul
    Caster or Holder: Caster
    Description: Mythic Soul is a take over that takes on the forms of the Servants of Hades (AKA Monsters from Greek legend). The user takes on the characteristics of ancient beasts driven by the will of a God to take down their enemies.

    Charis has yet to learn the complicated forms of the magic and is limited in her knowledge but knows enough for partial take overs of two creatures, the Siren and the Fury.
    Strengths:

    • It gives a wide variety to choose from when learning future spells but is still linked together as one magic
    • It plays to a certain persons strengths and there is an element of creativity to it as, rather than summoning a monster to do the work for you, you fight for yourself
    • I have a rather large knowledge on Hellentian myths so I will be able to accurately portray the monsters

    Weaknesses:

    • A single take over takes up a lot of spell slots between partial and full
    • Most monsters are a lot stronger offensively than defensively which doesn't help a mage like Charis who thinks strategy and defence
    • Greek monsters are hard to come by and even harder to take over

    Lineage:
    Lucifer's Descendant:
    Unique Abilities:
    Sixth Sense:
    Spell Mixing:
    Devil's Daughter:


    Spells:

    Siren's Voice (Take Over):
    Siren's Wings (Take Over):
    Siren and Fury's Claws (Take Over):
    Fury's Fire (Spell):

    Signature Spells:

    Child of Darkness:


    Last edited by redlikesnow on 20th March 2017, 10:30 am; edited 5 times in total


    _____________________________________________________________________________________

    Charis's Primary Magic - Take Over: Mythic Soul Signature_banner_for_fairy_tail_rp_by_fairyhearts013-db1x1ul
    I am the darkness in your head, I am the fear beneath your bed, I am the broken dreams And childhood screams,
    The wish to make it end...
    redlikesnow
    redlikesnow

    Player 
    Lineage : None
    Position : None
    Posts : 11
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Re: Charis's Primary Magic - Take Over: Mythic Soul

    Post by redlikesnow 19th March 2017, 4:58 am

    Hi,

    I was told to add a reply to say that this magic application is finished and ready to be graded.

    Thanks in advance,
    Char.


    _____________________________________________________________________________________

    Charis's Primary Magic - Take Over: Mythic Soul Signature_banner_for_fairy_tail_rp_by_fairyhearts013-db1x1ul
    I am the darkness in your head, I am the fear beneath your bed, I am the broken dreams And childhood screams,
    The wish to make it end...
    avatar
    Guest
    Guest

    Bump Re: Charis's Primary Magic - Take Over: Mythic Soul

    Post by Guest 20th March 2017, 2:15 pm

    Hey, Red.
    All the things that need changing will be in this color.
    Once edited bump the thread so i can look over this again. ^^

    redlikesnow wrote:Magic

    Primary Magic: Take Over: Mythic Soul
    Caster or Holder: Caster
    Description: Mythic Soul is a take over that takes on the forms of the Servants of Hades (AKA Monsters from Greek legend). The user takes on the characteristics of ancient beasts driven by the will of a God to take down their enemies.

    Charis has yet to learn the complicated forms of the magic and is limited in her knowledge but knows enough for partial take overs of two creatures, the Siren and the Fury.
    Strengths:

    • It gives a wide variety to choose from when learning future spells but is still linked together as one magic
    • It plays to a certain persons strengths and there is an element of creativity to it as, rather than summoning a monster to do the work for you, you fight for yourself
    • I have a rather large knowledge on Hellentian myths so I will be able to accurately portray the monsters

    Weaknesses:

    • A single take over takes up a lot of spell slots between partial and full
    • Most monsters are a lot stronger offensively than defensively which doesn't help a mage like Charis who thinks strategy and defence
    • Greek monsters are hard to come by and even harder to take over

    You need one more weakness than strength.

    Lineage:
    Lucifer's Descendant:
    Unique Abilities:
    Sixth Sense:
    Spell Mixing:
    Devil's Daughter:


    Spells:

    Siren's Voice (Take Over):
    Siren's Wings (Take Over):
    Siren and Fury's Claws (Take Over):
    Fury's Fire (Spell):

    Signature Spells:

    Child of Darkness:
    You only get a signature spell when you reach C-rank so please remove this for now.
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Bump Re: Charis's Primary Magic - Take Over: Mythic Soul

    Post by desirée 16th December 2017, 6:19 pm

    Charis's Primary Magic - Take Over: Mythic Soul XEibTrW


    _____________________________________________________________________________________

    Charis's Primary Magic - Take Over: Mythic Soul IY2eFxu


      Current date/time is 19th May 2024, 4:25 am