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    Geass (Alleria's Magic)

    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Geass (Alleria's Magic)

    Post by Alleria 10th March 2013, 2:53 am

    Geass

    Primary Magic: Geass
    Secondary Magic: Nox Aeterna
    Caster or Holder: Caster
    Description:
    Is a form of Lost magic which bestows its wielder the ability to share this powers with those who will form a contract with her. Those who had made a contract will receive special powers that will help further the caster cause. She chooses who to bestow this powers, whether it be human,demon, monster, spirit or animal. The Geass manifests differently in each individual, possibly related to their inner desires and personality. In her case, she gain the ability of deception and suggestion.  It means she have the power to sway peoples will and the power to play on their thoughts and emotions.

    The power of Geass increases with use, and should the user lack the willpower, they may be consumed by it. Alleria calls Geass the Power of Kings and a user will can be distinguished by a glowing, bird-shaped symbol that appears in their eye/eyes.
    Strengths:
    -Allows the user to grant normal or average beings extraordinary powers in exchange for their service.
    -Allows her to summon those with contract with her in times of battle.
    -Each contracted posses unique abilities which will come handy in different situations.
    Weaknesses:
    -In order to summon her minions, she either has to call out their name or flick her fingers. (Call out also includes whisper or mouth out the name)
    -Cant bestow beyond godly abilities like total immortality, omniscience, power to bring back back time or PC life, power to instantly destroy and other instant kill/destroy powers (Meaning she cant have any summon with that theme)
    -Recipients of her contract comes from other worlds and they have no means to come to her aide unless summoned.
    -Since her summons have their own lives too, she may summon them in worst possible times like a summons can be on the bathroom, eating or at a date.
    -Their versatility comes with a price, wrong choice of summon can spell disaster for her.

    Lineage:


    Necromancer's Passion:


    Unique Abilities:
    Link System- An ethereal link between her and her summon. It allows her to communicate with her summons without having to speak. The link prevents intersession of third party telepathic or take over magic. It also allows her to borrow her summons passive abilities as long as they are active.

    Fit like a Queen - Like those that came before her, Alleria was bestowed with physical prowess in order to dominate and conquer those around her. She enjoys a 50 % boost on physical offense and defense.

    Royal Blessings - Wielders of the Geass receives a 50% magical resistance from elemental and arcane magic.

    Immortal Curse - Upon receiving the Geass, Alleria was also given the gift of immortality, unable to age or die. She will remain immortal until she finds the next suitable candidate who has the power to release her from her curse. Gives her increased regeneration rate by 5% damage per post.

    Insignia - The mark of the Geass appears and boosts both physical and magical powers. A skill activated ability and a requirement for her to activate some of her mind altering spells. The mark being a red bird in shape of a V appears on Alleria's forehead, followed by a thin coat of light to envelop her body. If a summon is called at the time Insignia is active, the same thing also occurs to the summon given they access it through the link system, though where the mark may appear may vary, either on the forehead or the eyes. (Gives +50% Spell Power and Body durability during the duration of the spell)
    Duration: 10 posts, Cooldown: 12 posts

    Geass Code : Absolute Submission - Allows her to totally dominate 5 random monsters  found in job requests, the 5 dice rolls decides what type of monsters she is getting for that map. They will remain by her side until the end of the thread or at least until they die. Only usable on job and dungeon threads, can only be used once per thread and doesn't affect boss class monsters.



    Signature Spell

    Mark of Kings
    Spoiler:



    D rank Spells:


    C rank Spells:

    B rank Spells:

    A rank Spells:


    S rank Spells:


    Last edited by Alleria on 22nd September 2015, 9:08 pm; edited 49 times in total
    Emilia Hawke
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    Post by Emilia Hawke 12th March 2013, 6:22 pm

    Alright lets do dis thing, love me some Geass. If I don't mention a spell, that means its all good.

    Kochin: All I ask is the range gets knocked down to about 10 meters. Other than that, good.

    Quagmire: Range down to 10 meters again. 15 seems a bit much for something of D rank power. Also is there a way out of this like dependent on their rank? Add something like that. For suggestion I'd say maybe its half effective on people of C rank and doesn't effect anyone above B rank.

    Tengu: Unbearable seems like the wrong kind of word. I'd go with moderate-to minorly severe to describe a C rank.

    Andromeda: Everything in what kind of radius? I'd suggest 15 meters.

    Cat Sith: ehhhhh maybe 18 meters blast radius? And I'd list a B rank as... medium second degree burns seems fine. Also question. Duration 2 posts, does that mean it takes a turn for him to charge it up?

    Wendy: Again radius a little TOO big. 15 meters on that one too Id say .

    Gaze: Is it 8 or 5? Im confused you have range of 8 meters and then you say it has to be within 5 to work? Also bump the cool down to 4 posts, since I'm sure you can use it in conjunction with the summons you have.

    Fiona: I'll give it a 25 meter radius of effectiveness. That's still huge @_@ Severe second degree burns, since it isnt exactly a fire based summon. Also I'm assuming the two post duration indicates charging.

    Black Heart: ...I'm trying to figure out what to do with this one to done it down and all I can think of is make it so it can only cast A or below spells..... that seems like the fairest option


    Also I hope you understand the rules on summoning based magic: https://www.fairytail-rp.com/t2734-iv-magic-rules





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    Geass (Alleria's Magic) 471 Geass (Alleria's Magic) H05POqb Geass (Alleria's Magic) 471
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
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    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 13th March 2013, 12:34 am

    Done every thing except the last part. Its a bit like a Gemini thing, same rank, same spell. Ive limited its ability to use spells, it can only use one spell, so from their on it can only rely on the targets abilities. Also I did exclude rank H mages. :3


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    Post by NightDrivenEn7 13th March 2013, 10:08 am

    question.....how do you summon without summon magic?


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    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
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    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 13th March 2013, 4:24 pm

    Geass is part summoning magic since it binds those with contracts with her to her service. Each summons lives their life normally until she calls for their help, she uses a medium to summon or teleport them to her. Its in the weakness.


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    Ysmir Ddvansebrom


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    Post by Emilia Hawke 13th March 2013, 4:46 pm

    Its just like celestial spirit magic doesnt have to be all keys. Geass can be a type of summoning magic, nothing is wrong with that. Approved


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    Post by Emilia Hawke 14th March 2013, 11:43 am

    UNLOCKED FOR ADDING OF SECONDARY MAGIC


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    Geass (Alleria's Magic) 471 Geass (Alleria's Magic) H05POqb Geass (Alleria's Magic) 471
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 15th March 2013, 8:32 pm

    Ready for checking.


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    Post by NightDrivenEn7 16th March 2013, 3:00 pm

    The D and C rank spells seem fine, just ask you to add at least 1 more strength and weakness to each if possible,

    it is Ghost Barrage that strikes a problem. How many heads are you summoning? It is B rank but you still need a limit; and does each head do the same amount of damage, or is it a combined damage that scatters out when targeting multiple enemies? I also want to see 2 more of both strength and weakness added on.

    It seems this is a pattern so i am going to say add 3 more strengths and weaknesses to Hollow form and 4 more to the S rank spell which currently as typing I have not seen what it is. How many times can you switch between each form? Does switching between the two themselves have a cool down so it isn't just a cheap "In one second, out the other" move?

    Angelus Errar; uhh....the on question I got is, if any magic is absorbed and or devoured; how can you relaunch them back? Once devoured the spells within the area are no longer existent so sending them back becomes an impossibility. You are not just HOLDING them in place and relaunching, you state the darkness DEVOURS the magic...So with them no longer in any form of realm, how can you send them back?


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    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


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    Completed Missions:


    Theme:
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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
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    Posts : 1274
    Guild : Guildless
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    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 16th March 2013, 6:54 pm

    Done.

    Added strengths and weaknesses accordingly.

    Ghost barrage, I added in the description how many ghosts she can summon. Also added indication on the damages they deal whether individually and collectively. Also threw in what if they attacked as a group but not all. So they can only attacks as 1, 6 and 12.

    Hollow form, she can switch as long as the spell is still in effect. And yeah there is a restriction as so she cant switch more than twice in a post. She can only switch from one form to another once in a post, that means if she turns corporeal now, the next turn she can go ethereal and so forth. She can switch or not depending on the situation but she can only do it once per post and only when the spell is still in effect.

    Angelus Errare,i did say devoured and retained. What I meant by devour is like gulping something but not swallowing. Anyway I changed the word to absorb as to not cause any further confusion. Also noticed a very important weakness that i forgot to put last time. XD Its the last one on the weakness lists.


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    Post by NightDrivenEn7 18th March 2013, 1:40 pm

    and I can say approved on the secondary good job.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
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    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 5th April 2013, 11:19 pm

    Added 4 main magic spells. S, A, B and C. They are labeled accordingly.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
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    Guild : Guildless
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    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 6th April 2013, 12:22 am

    Done and added the stuff that Heero requested.


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    Post by Haru-senpai 6th April 2013, 12:27 am

    ~Good Work! I really enjoyed some of the summons (especially Duo!), and you did a good job restricting yourself as well.

    Geass (Alleria's Magic) 34aec66f-ae1b-40dc-b2dc-c3c85879764c_zpsf71789a0


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    Post by Chelvaric 6th August 2015, 1:19 am

    opend for rule updates


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    Geass (Alleria's Magic) Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


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    Geass (Alleria's Magic) Beigecat
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    First Skill: Geass Magic
    Second Skill: Nox Aeterna
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    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 15th August 2015, 4:34 am

    Done regulating duration and cooldown for spells but still pls check.
    Also please grade my newly acquired spells, my spell Fatigue and my Signature spell Mark of the Kings.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 1st September 2015, 7:38 pm

    Done


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    Post by Daddy 1st September 2015, 7:41 pm

    Signature spells are just that. It's a spell. Use the proper template for it, along with keeping in mind the spell will only have one effect. Usually they have no cool down or duration


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    Geass (Alleria's Magic) JAgwtRZ
    Alleria
    Alleria

    Wicked Witch of the West



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    Second Skill: Nox Aeterna
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    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 1st September 2015, 7:56 pm

    Done as requested


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    Post by Daddy 1st September 2015, 7:58 pm

    All spells require a min of 3 strengths


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    Geass (Alleria's Magic) JAgwtRZ
    Alleria
    Alleria

    Wicked Witch of the West



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    First Skill: Geass Magic
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    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 1st September 2015, 8:03 pm

    i cant stretch air :p


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    Alleria
    Alleria

    Wicked Witch of the West



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    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 1st September 2015, 8:24 pm

    Done >_<


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    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

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    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Daddy 6th September 2015, 8:41 pm

    Alleria wrote:

    Geass



    Primary Magic: Geass
    Secondary Magic: Nox Aeterna
    Caster or Holder: Caster
    Description:
    Is a form of Lost magic which bestows its wielder the ability to share this powers with those who will form a contract with her. Those who had made a contract will receive special powers that will help further the caster cause. She chooses who to bestow this powers, whether it be human,demon, monster, spirit or animal. The Geass manifests differently in each individual, possibly related to their inner desires and personality. In her case, she gain the ability of deception and suggestion.  It means she have the power to sway peoples will and the power to play on their thoughts and emotions.

    The power of Geass increases with use, and should the user lack the willpower, they may be consumed by it. Alleria calls Geass the Power of Kings and a user will can be distinguished by a glowing, bird-shaped symbol that appears in their eye/eyes.
    Strengths:
    -Allows the user to grant normal or average beings extraordinary powers in exchange for their service.
    -Allows her to summon those with contract with her in times of battle.
    -Each contracted posses unique abilities which will come handy in different situations.
    Weaknesses:
    -In order to summon her minions, she either has to call out their name or flick her fingers. (Call out also includes whisper or mouth out the name)
    -Cant bestow beyond godly abilities like total immortality, omniscience, power to bring back back time or PC life, power to instantly destroy and other instant kill/destroy powers (Meaning she cant have any summon with that theme)
    -Recipients of her contract comes from other worlds and they have no means to come to her aide unless summoned.
    -Since her summons have their own lives too, she may summon them in worst possible times like a summons can be on the bathroom, eating or at a date.
    -Their versatility comes with a price, wrong choice of summon can spell disaster for her.

    Abilities/Powers:
    Link System- An ethereal link between her and her summon. It allows her to communicate with her summons without having to speak. The link prevents intersession of third party telepathic magic. It also allows a two way exchange, meaning she can borrow her summon's ability for its timed life or duration and her summon's get to borrows hers abilities. (Abilities not techniques, albilities borrowed disappear once the summon owning the ability disappears, and finally the only ability the summons can borrow is insignia and only under the condition that Alleria activated it)

    Nekoshiki - A summon that appears whenever she needs something. Nekoshiki can store items by eating them, if her master need something, all she needs to do is cough it up.

    Forked tongue - An ability that allows to mess with people minds and heart. She uses this technique to sway people and change their decisions and to create conflict and anger where there is none. (Full effects works only on NPC, Causes disorientation and confusion on PCs lower than her rank)

    Insignia - The mark of the Geass appears and boosts both physical and magical powers. A skill activated ability and a requirement for her to activate some of her mind altering spells. The mark being a red bird in shape of a V appears on Alleria's forehead, followed by a thin coat of light to envelop her body. If a summon is called at the time Insignia is active, the same thing also occurs to the summon given they access it through the link system, though where the mark may appear may vary, either on the forehead or the eyes. (Gives +50% Spell Power and Body durability during the duration of the spell)
    Duration: 5 posts, Cooldown: 6 posts At C-rank you're going to have to lower this. It a big boost. Try like 25% each with a cool down of 7

    Signature Spell

    Mark of Kings
    Spoiler:



    D rank Spells:


    C rank Spells:

    I'm still on the sig spell, and unique abilities. I'd like to add that ALL spells need at least 3 strengths and 4 weaknesses. Always 1 more weakness than strength. Please use the new spell template also!

    Comments are in this color


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    Geass (Alleria's Magic) JAgwtRZ
    Alleria
    Alleria

    Wicked Witch of the West



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    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
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    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 6th September 2015, 9:07 pm

    Done though i made some few adjustments. Insinia has now only 20% boost, duration remained the same and CD was extended to 7. When mark of the king is used Insignia will have a 25% effect instead of 20, a duration of 10 instead of 5 and a cooldown of 9 instead of seven.


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Geass (Alleria's Magic) Empty Re: Geass (Alleria's Magic)

    Post by Alleria 7th September 2015, 8:05 pm

    Done, 3-4 strength to weakness ration, followed the template and i did the revisions asked.


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